Yesterday I finally got over all my inhibitions and went into 3D software, after remembering that Cica Ghost had once told me that she was using Sculptris. And after muddling around for quite a while, watching a lot of tutorials, I did get some results – the critters in the photo here. Had a hellish time with uploading the textures that I had also made for them into OpenSim (which is where I am testing all this before I spend a fortune in SL), at which point further investigation told me I had no other option but to install the dreaded loathsome Blender. And from there I could actually export the models with the embedded textures.
Not that I stuck around in Blender. I was in and out so fast I left skid marks. Just long enough to learn how to import an obj file, add the texture and export to collada. Which is probably all I need for now because Sculptris is really great. Because guess what? It is intuitive! Which is the thing that has always bugged me about 3D software. That one has to be methodical somehow.
I suppose one can do really detailed things in it too. But, I don’t want to do that. Couldn’t if I tried anyway. But luckily that is not what I had in mind to begin with. I want to make a whole bunch of these thingies, both 2 and 4 legged that can then populate the minimal world I have been thinking about for a while anyway.
So, today, for the first time in a long time I am once again happy with what I do.