I have been in SL more of late. Finally managed to make the transition to the mesh body and the mesh head for Alpha. Wasn’t easy to do, I still miss the scurrilous little face that the classic avi used to have and that, for the life of me, I cannot seem to achieve with the mesh head. Far too perfect. Far too smooth. So, the problem now is that Alpha doesn’t have any clothes to wear with the new mesh body. I have made quite a bit of new stuff for the store but for some reason
I did not want to switch over to a mesh avatar for a very long time. I have had the Alpha shape and skin for years and I have really identified with Alpha, in that appearance. She looks like me. Or rather she looked like I looked 20 years ago. But, then a few weeks ago I decided that the switch had to be made if I wanted to keep up with SL as a fashion designer. I had to know how this stuff worked. It all had to do with what I have talked about on this blog from time to time.
I love it when a software gives me ideas. And Sculptris does so. While I am playing around with the clay suddenly it looks like something and…
So, here we have the trickster god Kokopelli, who had been on my mind before as a figure I might want to look into a bit more. But, I never knew exactly how. I even tried a few things in photoshop last year but they went nowhere. And I know why: I started out with that intention, and that never works for me. I need to go in round abou
Yesterday I finally got over all my inhibitions and went into 3D software, after remembering that Cica Ghost had once told me that she was using Sculptris. And after muddling around for quite a while, watching a lot of tutorials, I did get some results – the critters in the photo here. Had a hellish time with uploading the textures that I had also made for them into OpenSim (which is where I am testing all this before I spend a fortune in SL), at which point further investiga